﻿public class BaseWorldState 
{
    protected global::ProjectWinter currentProjectWinter;
    public float StateTime;
    public float StatehpAttenuationCorrection;
    public BaseWorldState whatNextState;

    public virtual void EnterState(ProjectWinter WinterProject)
    {
    }

    public virtual void LogicicUpdate()
    {
    }

    public virtual void PhyUpdate()
    {
    }

    public virtual void ExitState()
    {
    }

    public float GetStateTime()
    {
        return StateTime;
    }
}